Announcing The Studio
We played a lot of low quality (but very fun still) escape room games when the pandemic started and we all couldn't be in the same place as each other anymore. We decided we could do better, and so here we are... working on doing better.
For no reason, here's a photo of a lighthouse:

a rusty hello world:
fn main() {
println!("Hello, world!");
}
and a function from godot:
func _process(_delta):
var los_object = get_collider()
if los_object && los_object is InteractableObject && los_object.can_interact:
interact_prompt_label.text = "[E] " + los_object.interact_prompt
interact_prompt_label.visible = true
if Input.is_action_just_pressed("interact"):
los_object._interact()
info_label.text = los_object.info
info_label.visible = true
timer.start()