Announcing The Studio

written in announcement, gamedev, devlog

We played a lot of low quality (but very fun still) escape room games when the pandemic started and we all couldn't be in the same place as each other anymore. We decided we could do better, and so here we are... working on doing better.

For no reason, here's a photo of a lighthouse: A lighthouse off the Oregon coast at sunset. The lighthouse is off; it's a historic site, not an active lighthouse. The sun casts its delicious orange glow through the red and white glass of the lighthouse. The beauty could make one weep, and has etched itself in my soul. I will never forget this sunset.

a rusty hello world:

fn main() {
    println!("Hello, world!");
}

and a function from godot:

func _process(_delta):
    var los_object = get_collider()
    if los_object && los_object is InteractableObject && los_object.can_interact:
        interact_prompt_label.text = "[E] " + los_object.interact_prompt
        interact_prompt_label.visible = true
        if Input.is_action_just_pressed("interact"):
            los_object._interact()
            info_label.text = los_object.info
            info_label.visible = true
            timer.start()